AI Insights · Timothy · October 2021
Top 5 Snake Games on iOS in Central America Q3 2021
Explore the performance of the top 5 snake games on the iOS platform in Central America during Q3 2021, including metrics like weekly downloads, revenue, and active users.
In Q3 2021, the top 5 snake games on the iOS platform in Central America showcased varying trends in downloads, revenue, and active users. Below is a detailed performance analysis of each game, based on data from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd started the quarter with a low weekly revenue of around $90, peaking at $209 in early August before declining to $36 by the end of September. Weekly downloads saw a significant boost in early August, reaching 522, but later settled around 205 by the end of the quarter. Active users mirrored these trends, peaking at 763 in early August and ending at 577.
Snake.io - Fun Online Snake by Kooapps had a relatively stable performance. Weekly revenue fluctuated between $51 and $137, with a notable peak in early September. Downloads were consistently high, peaking at 4.4K in late July and maintaining around 3K towards the end of the quarter. Active users showed a similar pattern, peaking at 19.9K in late July and ending the quarter at 17.1K.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced a peak in weekly revenue in mid-July at $122, followed by a decline, ending at zero in late September. Downloads peaked at 764 in early September and gradually declined to 463. Active users saw a peak of 3.6K in mid-September, ending the quarter at 3.4K.
slither.io from Lowtech Studios LLC had a steady performance in weekly downloads, reaching a high of 9.2K in early July and ending at 6.8K. Revenue was relatively low, peaking at $55 in late August. Active users were consistently high, peaking at 61.1K in mid-July and concluding the quarter at 52K.
Little Big Snake by LittleBigSnake, Inc showed modest performance in revenue, peaking at $52 in early September. Downloads were low throughout the quarter, peaking at 152 in mid-July. Active users followed a similar trend, peaking at 286 in early August and ending at 114.
For more detailed insights and trends, visit Sensor Tower.